MindGym
Hooked up the other day, after a dog’s age, with designmeister Jason Loader (who has just set up on his own as Yeah Love). We made MindGym together way back when – a game about creative thinking. Jason has been kind (and patient) enough over the weekend to dig out some of the old design assets from a moribund machine…
There are some more here
All these 3D environments were designed by Jason Loader (at a time when they typically took over 18 hours to render, so a bit on the frustrating side if you didn’t get it right first time). MindGym was a concept I came up with at Melrose Film Productions in the wake of making a series of films about Creativity. I nicked the title from Lenin or one of those Ruskies, who used the term with reference to chess. So Jason and I started work on it, then the pair of us hooked up with NoHo Digital to realise a bastard creation of great energy. Rob Bevan (now at XPT) did the interface design and programming, skilfully combining this kind of rich 3D with elegant 2D inspired by You Don’t Know Jack. His creative partner Tim Wright led the writing team – him, Ben Miller and me – it was a comic script with serious stuff underlying the gags. I couldn’t help chuckling recently when I heard someone refer to Rob & Tim as the Jagger & Richards of new media. Talking of which, Nigel Harris did the music and sound design – excellent audio was one of our explicit creative goals, again inspired by YDK Jack. And talking of Jack the lads, Paul Canty (now of Preloaded) and Mike Saunders (Kew Digital), who were just starting out, were also among the production team. The studio was infested with red ants (possibly flesh-eating), but it didn’t distract us from the task at hand…
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Apart from the laughable crudeness of the 3D work by today’s standards – It’s the lack of anti-aliasing on the images that still grind – it was possible then, but not practical time wise.
I was constantly hammered through this project – render pints and all that…
I have commented on Jason’s facebook homepage. A genius work. I spent a significant chunk of my thirties presenting this. Wish I had a platform that would allow me to see it again.
[...] Comments practicalpsychologis… on MindGymJason Loader on MindGymArkAngel on Multiplatform Swop ShopDon McMahan on Multiplatform [...]
am i jagger or richards?!
t x
mick – you’re not broody enough to be keef
http://hullaphrodite.blogspot.com/2009/10/you-cant-judge-blog-post-by-its-title.html
The link above from Hull Aphrodite (which I keep reading as Hermaphrodite for some reason) is by a Hull student getting generously philosophical about MindGym:
“What I’m trying to say is this: the main object of MindGym was to develop different parts of the brain than ordinary puzzle games in a fun and innovative way, a feat that has not been accomplished with an equal degree of humour and originality before or since. Incidentally, it was also the first game ever to win the BAFTA for Interactive Entertainment back in 1998 (beating Douglas Adams) and deservedly so. The puzzles are amusing and challenging, and the graphics and animation is simply beautiful considering the game was made eleven years ago.”
High praise indeed and much appreciated, HA.