Archive for the ‘kew’ Tag

MindGym

Hooked up the other day, after a dog’s age, with designmeister Jason Loader (who has just set up on his own as Yeah Love). We made MindGym together way back when – a game about creative thinking. Jason has been kind (and patient) enough over the weekend to dig out some of the old design assets from a moribund machine…

MindGym: The Changing Room

MindGym: The Changing Room

MindGym: The Pool of Ideas

MindGym: The Pool of Ideas

MindGym: The Pool of Ideas - Deep End

MindGym: The Pool of Ideas - Deep End

MindGym: The Think Tank

MindGym: The Think Tank

MindGym: The Games Room

MindGym: The Games Room

MindGym: Spy sim

MindGym: Spy sim

There are some more here

All these 3D environments were designed by Jason Loader (at a time when they typically took over 18 hours to render, so a bit on the frustrating side if you didn’t get it right first time).  MindGym was a concept I came up with at Melrose Film Productions in the wake of making a series of films about Creativity.  I nicked the title from Lenin or one of those Ruskies, who used the term with reference to chess. So Jason and I started work on it, then the pair of us hooked up with NoHo Digital to realise a bastard creation of great energy. Rob Bevan (now at XPT) did the interface design and programming, skilfully combining this kind of rich 3D with elegant 2D inspired by You Don’t Know Jack. His creative partner Tim Wright led the writing team – him, Ben Miller and me – it was a comic script with serious stuff underlying the gags. I couldn’t help chuckling recently when I heard someone refer to Rob & Tim as the Jagger & Richards of new media. Talking of which, Nigel Harris did the music and sound design – excellent audio was one of our explicit creative goals, again inspired by YDK Jack. And talking of Jack the lads, Paul Canty (now of Preloaded) and Mike Saunders (Kew Digital), who were just starting out, were also among the production team. The studio was infested with red ants (possibly flesh-eating), but it didn’t distract us from the task at hand…

Medicine Chest

There was a rather jolly illustrated piece in yesterday’s Independent derived from my latest project, Medicine Chest.

cobweb

The online version sadly has none of the colourful visuals but you still get the idea…

When Nature Knows Best

The aim is to gather and preserve for the benefit of future generations traditional remedies and folk know-how in the realm of health and healing. I’m doing the project with the Royal Botanic Gardens at Kew, where my old compadre Mike Saunders is now Director of Digital Media (we first worked together back in 1996 on MindGym in the red ant infested HQ of NoHo Digital).